B.C./Yukon's Project Scouting is designed to help Scouters and youth members become more aware of the environment and encourage sections to undertake environmental enhancement and conservation projects.
The province has developed a kit of activities to get Scouts outdoors and thinking about their natural surroundings, and we share some of its contents here. Each activity consists of an outdoors game and project. The best setting is any vacant land with tree cover (e.g. a wooded park) reasonably close to your meeting hall.
Equipment
To Play (20 minutes)
Organize the troop in two equal teams and assign each a "life" colour. Each player pins a life of the appropriate colour on his right shoulder.
Organize the play area unto halves and assign each team one half to defend. Each team sets up a bank and a jail in its territory, marking out a ground area 3 m x 3 m for each with string or flour.
Give each team three ingots to deposit in its bank.
On signal, players try to sneak into their opponents' territory to steal their ingots and carry them to their own bank.
A player may carry only one ingot at a time.
A player is captured when an opponent tears his life from his shoulder. Captures may be made only in the opposition's territory (attacking zone).
If he is carrying one, a captured player must surrender the ingot to his captor, then go to the enemy jail, where he receives a new life but must stay until rescued by a teammate. In order to make the rescue, the teammate must run into the jail and tag inmates without being caught.
When time is up, the team with the most ingots in the bank is winner.
Give each patrol a list and half an hour to see how many items they can locate within the boundaries of your play area. Remind Scouts of the importance of making minimum impact. They write notes on the items they observe in each category but do not collect specimens.
When the hunt is over, patrols gather and compare findings. If their report includes particularly interesting observations, take the whole troop for a walk to see them.
Patrol Instructions
As a patrol, find as many of these natural items as you can within the designated area.
Equipment
To Play (15 minute rounds)
Hide the cards randomly throughout the play area. Explain that it is a wildlife reserve and hunting is prohibited.
Organize the troop into two equal teams and assign a colour to each. Players pin a life of the appropriate colour to their right shoulder.
Name one team the EcoPolice (conservation officers), who ensure there is no hunting in the preserve. Name the other team the Poachers, who try to capture animals and take them back to their hunting lodge.
Designate a zone at one end of the play area the hunting lodge. Poachers begin the game at the lodge and EcoPolice scatter through the whole preserve area. Set a time of 15 minutes for the game.
On a signal, Poachers set out to hunt animals, capture them by putting the cards in their pocket, and return to the hunting lodge without being caught.
Poachers may capture only one animal on each trip from the lodge.
EcoPolice try to arrest Poachers with animals. They make the arrest by removing the life from a Poacher's shoulder.
If the Poacher has an animal, he must surrender it and return to the hunting lodge for a new life. If he isn't in possession of an animal, the arrest is unlawful and the EcoPolice must return the Poacher's life. Poachers may not capture EcoPolice.
When time is up, bring together the troop and tally up the number of animals captured and the number saved by the EcoPolice. Gather up all the animal cards, including those still hidden in the area, send out leaders to hide them again, switch team roles, and play another 15 minute round.
Within your plot, select a rectangular zone for each patrol and mark it with flagging (be sure to remove flags when the activity is over). The size of the plot will depend on the density of tree cover. Ideally, each area will contain 20 to 30 trees and include both conifers and deciduous varieties.
Make available source materials to help Scouts identify the trees: field guides for your area; publications prepared by your provincial parks ministry or forestry association.
Instructions to Patrols
Examine the trees in the area assigned to you and answer the questions as best you can. You have 30 minutes to complete the task.
From the Project Wild Activity Guide, this game focuses on the relationship between predators and prey. Use any set of predators and prey you wish (hawks and squirrels, wolves and deer, etc.).
Equipment
To Play
Designate one end of the playing area permanent shelter for prey and the other end the prey's food supply where food tokens have been scattered on the ground.
Mark out five temporary shelters between the two ends of the play area. Organize the troop into predators and prey - one predator for every five prey. Prey animals pin a life on the right shoulder. Predators tie on neckerchiefs.
Play a series of five minute rounds so that no prey languish too long in the cemetery and everyone has a chance to be a predator.
During each round, prey must collect food tokens and bring them to their permanent shelter. They may bring only one token each trip. Predators must capture at least two prey animals by tearing a life from the shoulder. Captured prey go to the prey cemetery on the sidelines. Prey are safe from capture when standing in the permanent or any of the temporary shelters, but predators may go anywhere else in the play area. Prey have one other defensive option. They may freeze whenever a predator approaches within two metres. In the freeze position, the only things prey may move are eyelids. As long as a prey animal remains frozen, a predator may not capture him. Once the prey moves. it is open season.
In this activity, patrols prepare a pictorial record of some of the natural phenomena they've observed during past projects. Each patrol needs a camera with flash and 20-24 exposure colour print film.
Patrols have a list of 12 subjects to photograph and must choose six other subjects. Before the next meeting, they must have their prints developed and mounted on cardboard for display.
Patrol Instructions
Your task is to take 18 photographs in your area. The photos must include the 12 subjects listed below as well as six others of your own choice. The only criteria for the subjects you choose yourselves is that they must feature some natural phenomena or object in the area As well as natural subjects, your photos must include members of your patrol.
Mandatory Photo Subjects
Give these ideas a try this spring. If you don't have a suitable spot close to your meeting place, think spring camp. They are designed to go whatever weather. As Scouter Stout says, "There are no reported cases of Scouts shrinking or dissolving in the rain."